Friday, February 28, 2014

Physics in UDK

The next thing the racing level Kaisei needs is a sense of proper physics for the stunts implemented in the level. The bridge collapse in which racers will discover the shortcut requires a certain believability to ensure the the stunt isn't too ridiculous. Using fracture meshes and physics assets in UDK, Im attempting to create a convincing wood and splintering effect across the large structure. Here is just one idea I had in mind as reference for the stunt.

TOMB RADIER

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