For my ideas of in Game Mechanics I came up with:
1. Double Jumping
2. Racing Based Speed Traps (increase player time)
3. Night Vision
4. Invisibility
5. Minefields
6. Grappling Gun
7. Gliding
8. Telekinetics
9. Heat Seeking Rockets
10. Horror Flashlights
The Final Idea that was chosen was the Horror Flashlight exploration in which the main charter's daughter has lost her toy somewhere in the Park she was playing at earlier i the evening. Now the father must go out after dark and search for the toy, in the creepy, rusty old playground with a dark woods surrounding it. Many obstacles will lay in the players way like
-Bear traps from eccentric hunters
- Scary glowing eyes that disappear under the player's flashlight
- Dark moving shadowy figures along the periphery of the FOV
- Time based doors that will unlock to the player's touch
- Booby traps?
(slenderman)
Reference for this Game includes, but is not limited to
Slender-man
Left 4 Dead
Blair Witch Project
Call of Duty Nazi Zombies mode
Dead Rising
Dead Island
Bioshock
5 Nights at Freddys
My Partner in the feat Brittany Shively will also be working on accomplishing this game mechanic and basic level with me and her progress blog and portfolio can be found Here
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