Friday, February 21, 2014
"Exploding Barrel"- Programming
In our programming class we were told to make a classic barrel of some sort that will explode when hit with a force, or damaged by a weapon in UDK. These objects didn't necessarily have to be barrels, as they had to follow whichever theme we were assigned in our game design class. My design also incorporated a trigger. Being an unexploded WW2 bomb, if one gets too close, the bomb detonates and upon being hit with a small force, it will spark for a second and then detonate.
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