Tuesday, November 4, 2014

Blocking out Our Boss Battle

For my team's Boss battle in class we decided to do a continuous fight against a creature as you, the hunter, attempt to track and defeat this animal. This progressive fight will be chase- based and will feature the player pursuing this boss thorough 6 different environments.
The white stars represent the scripted events that the animal performs and the color coding of the environments represent eh increase in difficulty.






1. The player begins in the meadow where the animal is introduced and runs away
2. Here he can be seen again but it is shown that he will not move until damaged
3. then, in the forest, then animal will drop an undecided damaging spawn or egg that will harm he player if she she walks over it
4-5. Next the player must continue this process through and over many chasms and gaps, as well as an abandoned house. The second mechanic or obstacle of falling rocks as the player chases it up a cliff will be represented here.
6. Finally, The player comes to a clearing where the animal's nest is where he she must finally confront the beat where it will present the last mechanic of throwing rocks

WIN STATE: Animals health is 0




From Evolve, one of our main target references


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